I wanted more of the feel of warfare in terms of these great victories but also reversals that you have to address. “The Enemy Unknown campaign was 35 or 40 missions and I had a great time playing it-and then it was over. “It kind of grew organically but as we figured out how to do something like how to add new weapons or how to have aliens upgrade themselves, we’d add these new capabilities and release a new version,” says Lumpkin. He took matters into his own hands and, with the help of Norman, began to push the envelope on what was possible. Lumpkin pauses, as if suddenly aware of how confusing this might sound to those unfamiliar with programming jargon.Īlthough inspired by UFO: Enemy Unknown (XCOM: UFO Defense in the US)-at 43 and 42 respectively, both Lumpkin and Norman are self-proclaimed “veterans of the old days”-the idea for Long War was born from the simple fact that Lumpkin had finished the 2012 remake, wanted more, but couldn’t find anything user-made in the game’s small but growing community. Then you need to review the game’s code, translate it into hexadecimal, before making changes to functions and classes so as to ensure your alterations don’t crash the game. First you’re required to essentially hack into the game’s files to make it read INI files, Lumpkin says. Lumpkin tells me that he in fact doesn’t keep a cupboard-full of S&M accessories at home-“not that there’s anything wrong with that”-but that Solomon’s tongue-in-cheek reference points to how inaccessible Enemy Unknown is to would-be modders. To those those uninitiated, Jake Solomon-Enemy Unknown’s creative director-once described Firaxis’ official top-selling reimagining of Julian Gollop’s 1994 turn-based classic as a “20-hour tutorial” for Long War, which gives a sense of how comprehensive Lumpkin and partner Rachel Norman’s hobbyist modification is. - Removed 8x MSAA from default Max settings.John Lumpkin, otherwise known as JohnnyLump, is the co-creator of XCOM: Enemy Unknown’s ultra-difficult Long War-a mod that adds a slew of surplus stats, extra weapons, more campaign missions, more challenges, more squad members and, inevitably, more death to the original game.- Using the preview voice button for a modded voice pack will no longer crash the game when in the armory.- Adjustments were made to Texture Streaming to assist with periodic frame spikes.- Unable to load saves with a Chryssalid Cocoon – This will fix the issue, and for previously affected saves.- Player is unable to progress to scan in the Geoscape after completing the Resistance Communications research via Tutorial – This will fix previously affected saves.This does increase the amount of aliasing in the game, but the option can still be enabled in the options menu. One of the biggest changes to the game is to the game's Maximum preset, which has removed 8xMSAA from the preset, giving a massive performance increase. Stay tuned for more information on future updates.Īt launch the game did not perform very well on PC, with the games higher graphical settings simply not being worth the performance impact. It is important to the team that we address the issues below as soon as possible so fans can get back to enjoying the game. The developers have promised to continue to patch the game in the future and continue to fix issues and improve the performance of the game. The newest patch for XCOM 2 adds several fixes for the game and has removed 8x MSAA from the games default Max settings for better game performance. XCOM 2 Patch Includes bug fixes and performance improvements
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